UserName or Email
Password
Remember
Unhalfbricking Games    

Home
Register

Show Boxes
In Stock

All Games
Latest Stuff
Low Stock
18xx
A Game Of Thrones LCG
Abstract Games
Agricola
Android Netrunner LCG
Area Control
Auction
Australia
Bestselling Games
Blue Moon
Carcassonne
Co-operative Games
Crayon Rails
Deck Building
Dexterity
Dice Games
Dominion
Economic Games
Engine Building
Entry Level Games
Exploration
Fantasy
Farming Games
Flash Point Fire Rescue
Geography
Gipf Project
Heavy Games
Julian Recommends
Krosmaster Arena
Logical Deduction
Lord of the Rings LCG
Memory
Negotiation
Party Games
Push Your Luck
Race Games
Rail Games
Science / Sci-Fi / Space
Settlers of Catan Series
Small World
Steam / Age of Steam
SteamPunk
Ticket to Ride
Word And Storytelling
Worker Placement
You won't find it elsewhere

Contact me
About Unhalfbricking

Search

Game

I am moving this weekend & will be sending out orders as they become accessible, over the next month.
If someone is driving from Canberra to Melb & could do me a favour by bringing some FCM with them, it'd be appreciated.
My First Ticket To Ride Journey (USA) ($40.00)
You need to complete your registration to order. Please contact me if you have problems
This is currently in stock.
From Around 15 to 30 minutesFor 2 to 4 players aged from 6 years
BoardGameGeek Number: 205125InPrint (In Stock: 1)
Designer(s)

Ticket to Ride: First Journey takes the gameplay of the Ticket to Ride series and scales it down for a younger audience.

In general, players collect train cards, claim routes on the map, and try to connect the cities shown on their tickets. In more detail, the game board shows a map of the United States with certain cities being connect by colored paths. Each player starts with four colored train cards in hand and two tickets; each ticket shows two cities, and you're trying to connect those two cities with a contiguous path of your trains in order to complete the ticket.

On a turn, you either draw two train cards from the deck or discard train cards to claim a route between two cities; for this latter option, you must discard cards matching the color and number of spaces on that route (e.g., two yellow cards for a yellow route that's two spaces long). If you connect the two cities shown on a ticket with a path of your trains, reveal the ticket, place it face up in front of you, then draw a new ticket. (If you can't connect cities on either ticket because the paths are blocked, you can take your entire turn to discard those tickets and draw two new ones.)

If you connect one of the West Coast cities to one of the East Coast cities with a path of your turns, you immediately claim a Coast-to-Coast ticket.

The first player to complete six tickets wins! Alternatively, if someone has placed all twenty of their trains on the game board, then whoever has completed the most tickets wins!

free counters

(c)Unhalfbricking Games 2003-2018