GameI am moving this weekend & will be sending out orders as they become accessible, over the next month.
If someone is driving from Canberra to Melb & could do me a favour by bringing some FCM with them, it'd be appreciated.
(c)Unhalfbricking Games 2003-2018
|This is currently out of stock.|
|From Around 150 to 0 minutes||For 3 to 5 players aged from 12 years|
|BoardGameGeek Number: 20551||InPrint (In Stock: 0)|
|Japan during the Sengoku or “Warring States” Period: each player assumes the role of a great Daimyo with all his troops. Each Daimyo has the same 10 possible actions to develop his kingdom and secure points. To do so he must deploy his armies with great skill. Each round, the players decide which of the actions are to be played out and in which of their provinces. If battle ensues between opposing armies, the unique Cubetower plays the leading role. The troops from both sides are thrown in together and the cubes that fall out at the bottom show who has won immediately. Owning provinces, temples, theaters and castles means points when scores are tallied. Whichever Daimyo has the highest number of points after the second tally becomes – SHOGUN!||